An Effective Algorithm for Finding Shortest Paths in Tubular Spaces

Abstract

We propose a novel algorithm to determine the Euclidean shortest path (ESP) from a given point (source) to another point (destination) inside a tubular space. The method is based on the observation data of a virtual particle (VP) assumed to move along this path. In the first step, the geometric properties of the shortest path inside the considered space are presented and proven. Utilizing these properties, the desired ESP can be segmented into three partitions depending on the visibility of the VP. Our algorithm will check which partition the VP belongs to and calculate the correct direction of its movement, and thus the shortest path will be traced. The proposed method is then compared to Dijkstra’s algorithm, considering different types of tubular spaces. In all cases, the solution provided by the proposed algorithm is smoother, shorter, and has a higher accuracy with a faster calculation speed than that obtained by Dijkstra’s method.

Publication
In Algorithms
Click the Cite button above to demo the feature to enable visitors to import publication metadata into their reference management software.
Create your slides in Markdown - click the Slides button to check out the example.

Supplementary notes can be added here, including code, math, and images.

Dang-Viet-Anh Nguyen
Dang-Viet-Anh Nguyen
PhD, R&D Engineer

My research interests include robotics, smart systems, and devices.